Gamecube Controller Cable Pinout

Getting the best quality output from a GameCube can be complicated, depending on your display. This page touches upon all of those options, but most utilize the GameCube’s digital-out port.

A note: Toward the end of the GameCube’s life, Nintendo stopped producing consoles with the digital-out port, presumably to save money, so if you plan on using a “GCVideo” solution, make sure your console has this:HDMI DisplaysIf you’re looking to play GameCube games on your HDTV, you can buy a solution based on an open-source homebrew project called “GCVideo”. Some of these can be installed internally, but there are a few good plug-and-play options avaialble that support all resolutions.

Also, GCVideo 480i output has an option to “bob deinterlace” to 480p. The result of that type of deinterlacing is a tiny bit flickery, but ads zero lag.

This is extremely important, as that most TV’s are significantly laggier when used with 480i signals, even in game mode!!Insurrection’s HDMI-Outputing Carby – $75:Eon’s Dual-output MK-II HDMI + Wii Multi-out (SCART or Component) – $150:480p-Compatible Analog Displays or ProcessorsIf you’re using a CRT or processor that supports 480p via component video or RGB, you have a few options. The solution from Eon linked above can output either component video or RGB SCART via it’s Wii port, meaning you’d just need to pick up a set of Wii cables. Insurrection also that performs well. You can also use the official component cables from Nintendo which are extremely expensive.Insurrection Carby Component – $90:Official Nintendo Component Cables – $175 & up:Wii Component Cables (for use with the MK-II – $30:Eon MK-II RGB SCART Cable – $38:Standard Wii RGB SCART Cable – $32.

It's just as good. I replaced it on my old platinum controller, which had a thumbstick that would move a bit if I tilted or shook the controller. It's not as tight as a brand new gamecube controller, it's more like a Wii nunchuk or classic controller. If you have one of those, feel the analog stick because that's how it feels.

If your display only supports 240p and 480i (or if your GC doesn’t have a digital-out port)Here’s where things get a bit complicated, as not all region GameCube’s have the same output options. If you’re in a PAL region, your GC will output composite video and RGB, whereas NTSC GC’s output composite and S-Video.RGB Cable for PAL GameCube’s:(UK Seller)(US Seller)S-Video Recommendations for NTSC Consoles:RAD2x HDMI CableThe RAD2x cables plug into any SNES-style multi-out and output 480p HDMI. The GCVideo solutions are better, as they support all the resolutions the GameCube has to offer and are a true digital-to-digital solution. There are a few scenarios in which you might want to use them with your GameCube:1) If your GameCube doesn’t have a digital output port, the RAD2x is pretty much your only solution.

It’ll be fine with PAL GC’s, but NTSC GC’s will default to composite-to-HDMI conversion.2) If you have a PAL GameCube, the RAD2x cables will convert it’s RGB signal to HDMI. If the library of games you play are 480i (or the Game Boy Interface software), the RAD2x might be an excellent solution.

In fact, the RAD2x’s smoothing feature seems to help the look of 480i games, so this might be a bonus for some people.3) You’re buying the RAD2x to use with SNES or N64. If that’s the case and you don’t already own a GCVideo solution, just try it on your GameCube and see what you think. Even if you have an NTSC GC that will only be a composite to HDMI conversion, it might hold you off until you get a GCVideo solution. Native RGB-out vs GCVideo / Official Component RGB-outI was curious if there would be a difference between analog solutions that use the digital-out port (GCVIdeo or official component) and RGB out from a PAL GameCube. I think the digital-out solutions produced a slightly sharper picture than the analog PAL RGB output. I need to test more consoles to be sure and also use the highest quality shielded cables in all scenario’s.

If the results are consistent, it’s not a big difference, but just something to note. Here’s a quick 480i comparison taken on an RGB monitorhigh quality captures will eventually replace these (click on all pictures for full-sized versions):Please click here to go back to the.

If you’d like info on mods for other systems, head to the or check out for more retro-awesomeness.

.: December 7, 2018Input. 2×. 2× Hybrid analog triggers/digital buttons. 6× Digital buttons.

Digital. Macro & Turbo buttons (third party GameCube controllers only)ConnectivityGameCube controller portDimensions2.5 × 5.5 × 4 in; 6.5 ft cable65 × 140 × 100 mm; 2 m cablePredecessorSuccessorThe GameCube controller is the standard for the. Manufactured by, it was released on September 14, 2001 in Japan, on November 18, 2001 in North America and in May 2002 in Europe and Australia. It was also re-released on the international launch of and the PAL launch of its successor,. Released alongside the console, the standard GameCube controller has a wing grip design. This controller was bundled with all new GameCube systems throughout the console's life cycle and was also available separately.

It connects to the console's controller ports via a 2 m/6.5 ft cable.The standard GameCube controller provides by way of a built-in rumble motor rather than using an external add-on like the. Also unlike its predecessor, this controller does not feature any expansion capabilities.The controller features a total of six digital buttons, two, a and two hybrid analog triggers/digital buttons.The primary analog stick is on the left, with the D-pad below it. The four face buttons are on the right of the controller (a large green 'A' button in the center, a smaller red 'B' button to its bottom left and two -shaped buttons; 'X' to the right and a 'Y' to the top) with a yellow 'C' stick below those. A Start/Pause button is located in the middle of the controller. On the 'shoulders' of the controller there are two analog triggers marked 'L' and 'R,' as well as one digital button marked 'Z' which sits above the 'R' trigger. The 'L' and 'R' triggers feature both analog and digital capabilities.

Each of these behaves as a typical analog trigger until fully depressed, at which point the button 'clicks' to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons. The prototype GameCube controller that was included with development system. Colors/designs Standard editions The GameCube controller was sold in several different colors over the console's lifespan. Standard colors included 'Indigo' (dark navy blue), 'Jet Black', and 'Platinum' (Silver), which were bundled with their respective colored GameCube consoles and sold separately in many countries. Other standard colors sold separately included 'Spice' (Orange), 'Indigo/Clear' (Indigo top with a clear translucent bottom), 'Emerald Blue' (Turquoise), and White; the latter two were only available in Japan.

Limited editions Nintendo released a number of limited edition controllers in Japan through, which featured a unique color scheme and/or logo in the center. Club Nintendo controllers could be purchased for 500 points each and designs included 'Mario' (red top and blue bottom), 'Luigi' (green top and blue bottom), 'Wario' (yellow top and purple bottom) and a 'Club Nintendo' controller (white top and light blue bottom). The 'Mario' design was also made available in limited quantities through the European for 5000 points.Additionally, a number of limited edition GameCube consoles have been released which included matching controllers. Colors released in Japan include 'Starlight Gold', 'Crystal White', 'Symphonic Green' (mint green), 'Hanshin Tigers' (black with logo), 'Gundam Copper' (two-tone red with logo) and 'Transparent' which was included with the 'Enjoy Plus Pack +' bundle. The 'Symphonic Green' and 'Crystal White' colors were also released in Europe, although the latter was renamed 'Pearl White' and bundled with. A controller (Silver top and black bottom with logo) was available in Europe as part of a limited edition Resident Evil 4 console bundle. The, a GameCube/DVD player hybrid system exclusive to Japan, came bundled with a grey Panasonic branded version of the controller.

WaveBird Wireless Controller. The LodgeNet GameCube controllerA specially-designed variation of the GameCube controller was created for the in some North American hotels. The controller can be used for pay-per-play access to select GameCube titles. In addition to the standard GameCube controller inputs, the LodgeNet controller features six additional buttons which are used to control the on-screen game selection interface. The controller cannot be used on regular home systems.Availability While unlicensed GameCube Controllers are constantly on the market from third party manufacturers such as Old Skool and (though the latter has produced products that are officially licensed by Nintendo), they are criticized for generally being made of lower quality products than Nintendo's official GameCube controllers.

The official controllers have become scarce at retailers, as an increased demand of the controller started due to the Wii's backward compatibility with GameCube games and the fact that several Wii games support the controller as a primary method of control. In response to the regained popularity, Nintendo decided to re-launch the GameCube controller.

These relaunched models of the GameCube have a 3-meter wire cord, which is longer than the original models, which had a 2-meter wire cord. These relaunched models also lack the metal braces inserted inside the controller's triggers to help push the triggers down, something which the 2001-2007 manufactured GameCube controllers do have.White controller In April 2008, Nintendo released a white GameCube controller, exclusive to Japan.

The controller has not been released outside Japan, but such as and do import and sell the controller internationally. It differs from previous editions in that it features a white cable which is 3 m (9.8 ft) long, rather than the 2 m (6.5 ft) black cable used on standard controllers. This model also lacks the metal braces inserted inside the L and R triggers (see above). In 2014, the manufacturing production of the white controller was resumed under the Super Smash Bros. Branding, again exclusively for Japan (see more info on the Super Smash Bros.

Edition below).Continued production of platinum controller Nintendo of America continued to sell wired platinum controllers up until early 2012 in North America, but have since sold out. It is unknown if they will ever go through another production run. Super Smash Bros.

For Wii U Edition controller The Super Smash Bros. Ripcorder screen for mac. Edition controller was released in 2014, in conjunction with the release of. The controller features a metallic silver Super Smash Bros. Logo surrounded by flames instead of the Nintendo GameCube logo. It comes in standard black worldwide, although a white version was released in Japan only.

The controller has the same length cable as the 2008 re-release and also lacks the metal braces inserted inside the triggers (see above). Along with the release of the controller, Nintendo released a GameCube controller adapter for the Wii U. The adapter supports four GameCube controllers, and all original pads are supported. A second adapter can be hooked up to a console, allowing up to eight players to use a GameCube controller. The adapter is only officially compatible with Super Smash Bros. For Wii U; no other games allow its use, although some software is compatible with the adapter and allows it to be used on Nintendont, a hypervisor for Wii and Wii U that allows ripped GameCube games to be played, even if the console it is running on lacks support for one reason or another.Super Smash Bros.

Ultimate Edition controller During the, Nintendo confirmed it is re-issuing the black GameCube controller for use with for the as the game officially supports the controller (in docked mode only, though it is still possible to play in tabletop mode via adapter) like its Wii and Wii U predecessors. The controller has the same length cable as the 2008 and 2014 re-releases and also lacks the metal braces inserted inside the triggers (see above). The re-issued controller was released on November 2, 2018, and features a simplified variant Super Smash Bros.

Emblem design. On the same day, Nintendo also re-released the official USB GameCube controller adapter, with a generic Nintendo branding unlike the first edition that featured the Wii U logo. The Wii U adapter released in 2014 also works on the Nintendo Switch. The Nintendo Switch itself and some of its games is technically capable of supporting the GameCube controller in docked mode (it can also be played in tabletop mode via HORI's Multiport USB Playstand) after a system update issued in October 2017.

Though GameCube controllers are now allowed, the Nintendo Switch recognizes them as. Due to the lack of a minus button and an extra shoulder button, they may not be compatible with all games that require those said buttons.Use on subsequent consoles. See also:Due to the 's ability to use GameCube controller input, all official GameCube controllers may be used on the Wii. GameCube software played on the Wii requires the use of a GameCube controller (and, for games with save data, a memory card), and cannot be played with standard Wii controllers.

Wii software can be programmed to make full use of GameCube controllers. Nearly all games and certain Wii and games have been designed to support GameCube controllers as input. However, some later Wii models, such as the Wii Family Edition and Wii Mini, lack support for GameCube software, controllers, and memory cards.Although the follow-up console, the, also omits compatibility with GameCube software and hardware, Nintendo announced that an official adapter would be released that allows players to connect up to four GameCube controllers to the Wii U via its USB ports. Though its initial product listing stated it would be compatible with any Wii U title that supports the, Nintendo since corrected the listing, stating the adapter can only be used with and would not be compatible with other Wii U or Wii software. The adapter launched alongside the game in November 2014, both separately and as part of a bundle with the game. Support for the adapter on was introduced via its 4.0 firmware update; unlike the Wii U, it is supported by any game, although functionality may be affected if a game's bindings utilize buttons not found on the GameCube controller.

Replications. PDP's 'Wired Fight Pad' series, which mimic the design and layout of the GameCube controller.Accessory maker Performance Designed Products (PDP) began releasing a line of officially licensed 'Wired Fight Pad' controllers for the Wii and Wii U in 2014, with color schemes based on various Nintendo characters. They are based on the design and layout of the GameCube controller, but are connected via the Wii Remote's expansion port and act identically to a (thus supporting any Wii and Wii U game that supports the Classic Controller Pro, but not GameCube games).

To provide parity with the Classic Controller Pro, these controllers feature dual shoulder buttons, as well as the '+', '−', and 'Home' buttons that the GameCube controller lacks. The smaller C-stick is also replaced with the larger Hori released a similar product line known as the 'Battle Pad', also officially licensed.In anticipation of, both Hori and PDP unveiled similar replications as USB gamepads for Nintendo Switch, both officially licensed. As with their Wii U counterparts, they maintain similar designs to the standard GameCube controllers, but updated to include dual shoulder buttons and Switch system keys.

Each controller was at retail US $24.99.Manufacturer PowerA has released a which not only has a GameCube controller layout, but also has home and minus buttons added as well as an extra shoulder button, allowing it to be used in all Switch games. This controller was officially licensed by Nintendo and comes both wireless and wired. The wired controller uses a USB cable that plug into the Nintendo Switch dock while the wireless controller runs on AA batteries. The wired variant was US $24.99 and the wireless variant was $49.99.

Despite the similar layout, these cannot be used to play on older Nintendo systems, such as the. Legal issues Anascape Ltd, a -based firm, filed a lawsuit against Nintendo for patent infringements regarding many of Nintendo's controllers. A July 2008 verdict found that a ban would be issued preventing Nintendo from selling the regular GameCube and WaveBird controllers in the United States. Nintendo was free to continue selling the controllers pending an appeal to the. On April 13, 2010, Nintendo won the appeal and the previous court decision was reversed.

See also.References. ^ Nintendo GameCube / Colors (in Japanese). Retrieved September 9, 2010. ^. Retrieved September 9, 2010. IGN Staff (July 7, 2004).

Archived from on April 2, 2008. Retrieved September 9, 2010.

Niizumi, Hirohiko (August 9, 2004). Archived from on January 23, 2013. Retrieved September 9, 2010.

October 6, 2007. Retrieved September 9, 2010. October 6, 2007. Retrieved September 9, 2010. Archived from on July 14, 2011.

Retrieved September 9, 2010. IGN Staff (July 20, 2004). Archived from on July 15, 2007. Retrieved September 9, 2010. Jones, Ashley (June 23, 2003).

Archived from on February 6, 2010. Retrieved September 9, 2010. ^.

Retrieved September 8, 2010. May 31, 2006. Archived from on July 13, 2011. Retrieved September 8, 2010. Nintendo GameCube / model 2003 Tigers's victory (in Japanese). Retrieved September 9, 2010. Hirohiko Niizumi (June 28, 2004).

Archived from on July 31, 2012. Retrieved September 9, 2010. Tim (August 17, 2005).

Archived from on January 1, 2010. Retrieved September 9, 2010. Bramwell, Tom (February 3, 2005).

Gamecube controller hack

Retrieved September 8, 2010. DVD / game player SL-GC10 Description BD / DVD Panasonic (in Japanese). Retrieved September 9, 2010. April 9, 2008. Retrieved June 21, 2008. Retrieved August 29, 2010. Collette (SilverShadowFly) (October 7, 2014).

My Nintendo News. Retrieved February 16, 2015. Gartenberg, Chaim (June 12, 2018). Retrieved June 14, 2018. Byford, Sam (October 24, 2017).

Retrieved June 14, 2018. Makuch, Eddie (May 29, 2014). Retrieved May 31, 2014. Grubb, Jeff.

Gamer Network. October 8, 2014. Nintendo Life. Veloria, Lorenzo (May 29, 2014). Retrieved July 12, 2014. Retrieved July 28, 2018.

Retrieved July 26, 2015. Retrieved July 26, 2015. Hamilton, Kirk (June 10, 2014).

Retrieved January 1, 2017. Otero, Jose (April 17, 2015). Retrieved July 28, 2018. Retrieved July 28, 2018. Retrieved July 28, 2018. Retrieved February 18, 2019. INQUIRER staff (August 3, 2006).

The Inquirer. Retrieved December 17, 2014. July 22, 2008. Archived from on July 25, 2008.

(Press release). April 13, 2010.

From the original on October 30, 2011.

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